/****************************************************************************
**
** Copyright (C) 2011 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the 
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
** 
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
**
****************************************************************************/

#ifndef QGLPIXELBUFFER_H
#define QGLPIXELBUFFER_H

#include <QtOpenGL/qgl.h>
#include <QtGui/qpaintdevice.h>

QT_BEGIN_HEADER

QT_BEGIN_NAMESPACE

QT_MODULE(OpenGL)

class QGLPixelBufferPrivate;

class Q_OPENGL_EXPORT QGLPixelBuffer : public QPaintDevice
{
    Q_DECLARE_PRIVATE(QGLPixelBuffer)
public:
    QGLPixelBuffer(const QSize &size, const QGLFormat &format = QGLFormat::defaultFormat(),
                   QGLWidget *shareWidget = 0);
    QGLPixelBuffer(int width, int height, const QGLFormat &format = QGLFormat::defaultFormat(),
                   QGLWidget *shareWidget = 0);
    virtual ~QGLPixelBuffer();

    bool isValid() const;
    bool makeCurrent();
    bool doneCurrent();

    GLuint generateDynamicTexture() const;
    bool bindToDynamicTexture(GLuint texture);
    void releaseFromDynamicTexture();
    void updateDynamicTexture(GLuint texture_id) const;

    GLuint bindTexture(const QImage &image, GLenum target = GL_TEXTURE_2D);
    GLuint bindTexture(const QPixmap &pixmap, GLenum target = GL_TEXTURE_2D);
    GLuint bindTexture(const QString &fileName);
    void deleteTexture(GLuint texture_id);

    void drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);
    void drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D);

#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
    bool bindToDynamicTexture(QMacCompatGLuint texture);
    void updateDynamicTexture(QMacCompatGLuint texture_id) const;
    GLuint bindTexture(const QImage &image, QMacCompatGLenum target = GL_TEXTURE_2D);
    GLuint bindTexture(const QPixmap &pixmap, QMacCompatGLenum target = GL_TEXTURE_2D);

    void drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);
    void drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget = GL_TEXTURE_2D);

    void deleteTexture(QMacCompatGLuint texture_id);
#endif

    QSize size() const;
    Qt::HANDLE handle() const;
    QImage toImage() const;

    QPaintEngine *paintEngine() const;
    QGLFormat format() const;

    static bool hasOpenGLPbuffers();

protected:
    int metric(PaintDeviceMetric metric) const;
    int devType() const { return QInternal::Pbuffer; }

private:
    Q_DISABLE_COPY(QGLPixelBuffer)
    QScopedPointer<QGLPixelBufferPrivate> d_ptr;
    friend class QGLDrawable;
    friend class QGLWindowSurface;
    friend class QGLPaintDevice;
    friend class QGLPBufferGLPaintDevice;
    friend class QGLContextPrivate;
};

QT_END_NAMESPACE

QT_END_HEADER

#endif // QGLPIXELBUFFER_H
